Kick-off:
A coin is tossed and the winning captain elects to
take or receive the kick.
Both halves of the match are started with a place kick from the centrepoint
of the halfway line. The kick must cross the opposition's 10-metre line,
which the opposition are not allowed to encroach beyond until the ball is
kicked. If the ball does not travel 10 metres, goes straight into touch, or
goes over the dead ball line at the end of the pitch, the receiving team can
opt for a scrum or a kick again. After a score, the game is restarted from
the same place under the same restrictions, with the conceding team
drop-kicking the ball to the scoring team.
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22
drop-out:
A drop kick is taken from the 22m line if a team
touches down in its own in-goal area but did not carry the ball over the try
line, or if the ball is kicked over the dead ball line from any other play
other than the kick-off. The ball only needs to cross the line, but if it
goes directly into touch a scrum is awarded to the receiving team at the
centrepoint of the 22m line. |